The Sandman Game of You Neil Gaiman  
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You may have heard somewhere that Neil Gaiman's Sandman series consisted of cool, hip, edgy, smart comic books. And you may have thought, "What the hell does that mean?" Enter A Game of Youto confound the issue even more, while at the same time standing as a fine example of such a description. This is not an easy book. The characters are dense and unique, while their observations are, as always with Gaiman, refreshingly familiar. Then there's the plot, which grinds along like a coffee mill, in the process breaking down the two worlds of this series, that of the dream and that of the dreamer. Gaiman pushes these worlds to their very extremes—one is a fantasy world with talking animals, a missing princess, and a mysterious villain called the Cuckoo; the other is an urban microcosm inhabited by a drag queen, a punk lesbian couple, and a New York doll named Barbie. In almost every way this book sits at 180 degrees from the earlier four volumes of the Sandman series—although the less it seems to belong to the series, the more it shows its heart. —Jim Pascoe

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The Sandman Preludes & Nocturnes Neil Gaiman  
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"Wake up, sir. We're here." It's a simple enough opening line—although not many would have guessed back in 1991 that this would lead to one of the most popular and critically acclaimed comics of the second half of the century.

In Preludes and Nocturnes, Neil Gaiman weaves the story of a man interested in capturing the physical manifestation of Death but who instead captures the King of Dreams. By Gaiman's own admission there's a lot in this first collection that is awkward and ungainly—which is not to say there are not frequent moments of greatness here. The chapter "24 Hours" is worth the price of the book alone; it stands as one of the most chilling examples of horror in comics. And let's not underestimate Gaiman's achievement of personifying Death as a perky, overly cheery, cute goth girl! All in all, I greatly prefer the roguish breaking of new ground in this book to the often dull precision of the concluding volumes of the Sandman series. —Jim Pascoe

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The Sandman Seasons of Mist Neil Gaiman  
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In many ways, Season of Mistsis the pinnacle of the Sandman experience. After a brief intermission of four short stories (collected as Dream Country) Gaiman continued the story of the Dream King that he began in the first two volumes. Here in volume 4, we find out about the rest of Dream's Endless family (Desire, Despair, Destiny, Delirium, Death, and a seventh missing sibling). We find out the story behind Nada, Dream's first love, whom we met only in passing during Dream's visit to hell in the first book. When Dream goes back to hell to resolve unfinished business with Nada, he finds her missing along with all of the other dead souls. The answer to this mystery lies in Lucifer's most uncharacteristic decision—a delicious surprise.

There is something grandiose about this story, in which each chapter ends with such suspense and drive to read the next. This book is best summed up by a toast taken from the second chapter: "To absent friends, lost loves, old gods, and the season of mists; and may each and every one of us always give the devil his due." —Jim Pascoe

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Sandman The Doll's House TPB 1st Print Edition Neil Gaiman  
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This is a 1st print edition

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The Sandman The Dream Hunters Amano Yoshitaka Neil Gaiman  
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Sandmanfans should feel lucky that master fantasy writer Neil Gaiman discovered the mythical world of Japanese fables while researching his translation of Hayao Miyazaki's film Princess Mononoke. At the same time, while preparing for the Sandman 10th anniversary, he met Yoshitaka Amano, his artist for the 11th Sandman book. Amano is the famed designer of the Final Fantasygame series. The product of Gaiman's immersion in Japanese art, culture, and history, Sandman: Dream Huntersis a classic Japanese tale (adapted from "The Fox, the Monk, and the Mikado of All Night's Dreaming") that he has subtly morphed into his Sandman universe.

Like most fables, the story begins with a wager between two jealous animals, a fox and a badger: which of them can drive a young monk from his solitary temple? The winner will make the temple into a new fox or badger home. But as the fox adopts the form of a woman to woo the monk from his hermitage, she falls in love with him. Meanwhile, in far away Kyoto, the wealthy Master of Yin-Yang, the onmyoji, is plagued by his fears and seeks tranquility in his command of sorcery. He learns of the monk and his inner peace; he dispatches demons to plague the monk in his dreams and eventually kill him to bring his peace to the onmyoji. The fox overhears the demons on their way to the monk and begins her struggle to save the man whom at first she so envied.

Dream Huntersis a beautiful package. From the ink-brush painted endpapers to the luminous page layouts—including Amano's gate-fold painting of Morpheus in a sea of reds, oranges, and violets—this book has been crafted for a sensuous reading experience. Gaiman has developed as a prose stylist in the last several years with novels and stories such as Neverwhereand Stardust, and his narrative rings with a sense of timelessness and magic that gently sustains this adult fairy tale. The only disappointment here is that the book is so brief. One could imagine this creative team being even better suited to a longer story of more epic proportions. On the final page of Dream Hunters, in fact, Amano suggest that he will collaborate further with Mr. Gaiman in the future. Readers of Dream Hunterswill hope that Amano's dream comes true. —Patrick O'Kelley

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The Sandman The Wake Neil Gaiman  
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This is the conclusion to the much talked about Sandman series. It may be best to start your Sandman acquaintance with earlier episodes, but The Wakestands as one of Neil Gaiman's strongest and most consistent Sandman volumes to date.

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The Sandman Worlds End Neil Gaiman  
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When Brant and Charlene wreck their car in a horrible snowstorm in the middle of nowhere, the only place they can find shelter is a mysterious little inn called World's End. Here they wait out the storm and listen to stories from the many travelers also stuck at this tavern. These tales exemplify Neil Gaiman's gift for storytelling—and his love for the very telling of them. This volume has almost nothing to do with the larger story of the Sandman, except for a brief foreshadowing nod. It's a nice companion to the best Sandman short story collection, Dream Country, (and it's much better than the hodgepodge Fables and Reflections). World's Endworks best asa collection—it—it's a story about a story about stories—all wrapped up in a structure that's clever without being cute, and which features an ending nothing short of spectacular. —Jim Pascoe

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